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Herne
Medium monstrous humanoid , CN
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Armor Class: 14
Hit Points: 68 (8d10+24)
Speed: 30 ft.
Initiative: 3
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STR: 18 (4) DEX: 17 (3) CON: 16 (3)
INT: 11 (0) WIS: 16 (3) CHA: 15 (2)
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Saves: STR: 4 DEX: 6 CON: 3
INT: 3 WIS: 6 CHA: 5
Skills: 3 + ability mod for (Handle Animal, Intimidate, Knowledge (geography) ( in forests), Perception ( in forests), Ride, Stealth ( in forests), Survival ( in forests))
Languages: Common, Sylvan; speak with animals
CR: 6(1200 xp)
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Space: 5 / Reach: 5
Melee attacks:
sickle +7/+7 and gore +7 (1d6+7) (1d6+4)
Ranged attacks:
mwk composite longbow +6/+6 (1d8+4)
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Special: favored terrain (forest +2), martial training, swift tracking Other
Feats: Deadly Aim, Point-Blank Shot, Precise Shot, Weapon Focus (composite longbow)
Environment: temperate forests
Organization: solitary, pair, or band (3-6)
Treasure: standard (sickle, masterwork composite longbow [Str +4] with 20 arrows, wooden armor, other treasure)
Other Gear: mwk composite longbow
Source: AP 73
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